You always have both your katana and a gun equipped, so you can switch between either at a moment’s notice. In direct contrast to Shadow Warrior 2 (a game described in Adam Smith's review as "part Borderlands, part interactive chainsaw massacre"), everything’s been streamlined. In theory, it’s all about constantly moving, and weaving in and out of danger in order to survive. There’s a high level of precision to the controls as you platform between arenas, and they manage to balance keeping Lo Wang feeling super light with being really responsive. These enemies are a group of variously-sized and variably outlandish monsters with glowing red eyes and, e.g., accordion bodies that spit saw blades. Shadow Warrior 3 lets you wall-run, slide, double jump, dash, and use a grappling hook to either swing between areas or jump towards an unsuspecting demon. To further shake things up this time round, Flying Wild Hog have tossed in some new movement options.
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